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Software Explosion
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Software Explosion (Fore-Matt Home Computing)(1996).iso
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hangman
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hangman3.mak
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1996-01-18
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# Microsoft Developer Studio Generated NMAKE File, Format Version 40001
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Hangman32 - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Hangman32 - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Hangman32 - Win32 Release" && "$(CFG)" !=\
"Hangman32 - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Hangman32.mak" CFG="Hangman32 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Hangman32 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Hangman32 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Hangman32 - Win32 Debug"
MTL=mktyplib.exe
RSC=rc.exe
CPP=cl.exe
!IF "$(CFG)" == "Hangman32 - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\Hangman32.exe" "$(OUTDIR)\Hangman32.hlp"
CLEAN :
-@erase ".\Release\Hangman32.exe"
-@erase ".\Release\Hangman32.obj"
-@erase ".\Release\Hangman32.pch"
-@erase ".\Release\GenericDlg.obj"
-@erase ".\Release\Hangman32Dlg.obj"
-@erase ".\Release\PictureButton.obj"
-@erase ".\Release\HintDlg.obj"
-@erase ".\Release\Hangman.obj"
-@erase ".\Release\StdAfx.obj"
-@erase ".\Release\Hangman32.res"
-@erase ".\Release\Hangman32.hlp"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c
CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_MBCS" /Fp"$(INTDIR)/Hangman32.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Hangman32.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Hangman32.bsc"
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no\
/pdb:"$(OUTDIR)/Hangman32.pdb" /machine:I386 /out:"$(OUTDIR)/Hangman32.exe"
LINK32_OBJS= \
"$(INTDIR)/Hangman32.obj" \
"$(INTDIR)/GenericDlg.obj" \
"$(INTDIR)/Hangman32Dlg.obj" \
"$(INTDIR)/PictureButton.obj" \
"$(INTDIR)/HintDlg.obj" \
"$(INTDIR)/Hangman.obj" \
"$(INTDIR)/StdAfx.obj" \
"$(INTDIR)/Hangman32.res"
"$(OUTDIR)\Hangman32.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Hangman32 - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "$(OUTDIR)\Hangman32.exe" "$(OUTDIR)\Hangman32.hlp"
CLEAN :
-@erase ".\Debug\vc40.pdb"
-@erase ".\Debug\Hangman32.pch"
-@erase ".\Debug\vc40.idb"
-@erase ".\Debug\Hangman32.exe"
-@erase ".\Debug\Hangman32Dlg.obj"
-@erase ".\Debug\PictureButton.obj"
-@erase ".\Debug\StdAfx.obj"
-@erase ".\Debug\Hangman.obj"
-@erase ".\Debug\GenericDlg.obj"
-@erase ".\Debug\HintDlg.obj"
-@erase ".\Debug\Hangman32.obj"
-@erase ".\Debug\Hangman32.res"
-@erase ".\Debug\Hangman32.ilk"
-@erase ".\Debug\Hangman32.pdb"
-@erase ".\Debug\Hangman32.hlp"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_MBCS" /Fp"$(INTDIR)/Hangman32.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/"\
/Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Hangman32.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Hangman32.bsc"
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes\
/pdb:"$(OUTDIR)/Hangman32.pdb" /debug /machine:I386\
/out:"$(OUTDIR)/Hangman32.exe"
LINK32_OBJS= \
"$(INTDIR)/Hangman32Dlg.obj" \
"$(INTDIR)/PictureButton.obj" \
"$(INTDIR)/StdAfx.obj" \
"$(INTDIR)/Hangman.obj" \
"$(INTDIR)/GenericDlg.obj" \
"$(INTDIR)/HintDlg.obj" \
"$(INTDIR)/Hangman32.obj" \
"$(INTDIR)/Hangman32.res"
"$(OUTDIR)\Hangman32.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "Hangman32 - Win32 Release"
# Name "Hangman32 - Win32 Debug"
!IF "$(CFG)" == "Hangman32 - Win32 Release"
!ELSEIF "$(CFG)" == "Hangman32 - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\ReadMe.txt
!IF "$(CFG)" == "Hangman32 - Win32 Release"
!ELSEIF "$(CFG)" == "Hangman32 - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Hangman32.cpp
DEP_CPP_HANGM=\
".\StdAfx.h"\
".\Hangman32.h"\
".\Hangman32Dlg.h"\
".\Hangman.h"\
".\PictureButton.h"\
"$(INTDIR)\Hangman32.obj" : $(SOURCE) $(DEP_CPP_HANGM) "$(INTDIR)"\
"$(INTDIR)\Hangman32.pch"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Hangman32Dlg.cpp
DEP_CPP_HANGMA=\
".\StdAfx.h"\
".\Hangman32.h"\
".\Hangman32Dlg.h"\
".\GenericDlg.h"\
".\HintDlg.h"\
".\PictureButton.h"\
".\Hangman.h"\
"$(INTDIR)\Hangman32Dlg.obj" : $(SOURCE) $(DEP_CPP_HANGMA) "$(INTDIR)"\
"$(INTDIR)\Hangman32.pch"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
".\StdAfx.h"\
!IF "$(CFG)" == "Hangman32 - Win32 Release"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS"\
/Fp"$(INTDIR)/Hangman32.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\Hangman32.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "Hangman32 - Win32 Debug"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_MBCS" /Fp"$(INTDIR)/Hangman32.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/"\
/Fd"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\Hangman32.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Hangman32.rc
DEP_RSC_HANGMAN=\
".\res\Hangman32.ico"\
".\res\bitmap0.bmp"\
".\res\bitmap1.bmp"\
".\res\bitmap2.bmp"\
".\res\bitmap3.bmp"\
".\res\bitmap4.bmp"\
".\res\bitmap5.bmp"\
".\res\bitmap6.bmp"\
".\res\bitmap7.bmp"\
".\res\bitmap8.bmp"\
".\res\bitmap9.bmp"\
".\res\bitmap10.bmp"\
".\res\Hangman32.rc2"\
"$(INTDIR)\Hangman32.res" : $(SOURCE) $(DEP_RSC_HANGMAN) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\hlp\Hangman32.hpj
!IF "$(CFG)" == "Hangman32 - Win32 Release"
# Begin Custom Build - Making help file...
OutDir=.\Release
ProjDir=.
TargetName=Hangman32
InputPath=.\hlp\Hangman32.hpj
"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(ProjDir)\makehelp.bat"
# End Custom Build
!ELSEIF "$(CFG)" == "Hangman32 - Win32 Debug"
# Begin Custom Build - Making help file...
OutDir=.\Debug
ProjDir=.
TargetName=Hangman32
InputPath=.\hlp\Hangman32.hpj
"$(OutDir)\$(TargetName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(ProjDir)\makehelp.bat"
# End Custom Build
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Hangman.cpp
DEP_CPP_HANGMAN_=\
".\StdAfx.h"\
".\Hangman.h"\
"$(INTDIR)\Hangman.obj" : $(SOURCE) $(DEP_CPP_HANGMAN_) "$(INTDIR)"\
"$(INTDIR)\Hangman32.pch"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\HintDlg.cpp
DEP_CPP_HINTD=\
".\StdAfx.h"\
".\Hangman32.h"\
".\HintDlg.h"\
".\Hangman32Dlg.h"\
".\Hangman.h"\
".\PictureButton.h"\
"$(INTDIR)\HintDlg.obj" : $(SOURCE) $(DEP_CPP_HINTD) "$(INTDIR)"\
"$(INTDIR)\Hangman32.pch"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\GenericDlg.cpp
DEP_CPP_GENER=\
".\StdAfx.h"\
".\Hangman32.h"\
".\GenericDlg.h"\
".\Hangman32Dlg.h"\
".\Hangman.h"\
".\PictureButton.h"\
"$(INTDIR)\GenericDlg.obj" : $(SOURCE) $(DEP_CPP_GENER) "$(INTDIR)"\
"$(INTDIR)\Hangman32.pch"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\PictureButton.cpp
DEP_CPP_PICTU=\
".\StdAfx.h"\
".\Hangman32.h"\
".\PictureButton.h"\
".\Hangman32Dlg.h"\
".\Hangman.h"\
"$(INTDIR)\PictureButton.obj" : $(SOURCE) $(DEP_CPP_PICTU) "$(INTDIR)"\
"$(INTDIR)\Hangman32.pch"
# End Source File
# End Target
# End Project
################################################################################